#ifndef RENDERINGDATA_H
#define RENDERINGDATA_H

#include "d3dUtil.h"
#include "PointLight.h"

namespace mgfx
{

	struct RenderingData
	{
	private:
		RenderingData(){}

	public:

		static RenderingData Instance;

		XMFLOAT4X4 View;
		XMFLOAT4X4 Projection;
		XMFLOAT4X4 ViewProj;

		XMFLOAT3 EyePosition;

		PointLight Pointlight;
	};

}

#endif